THEY TOOK YER DOG!

A quiet walk turns into a rootin' tootin' sprint and shootin' ricochet rumble.

Dive into a gunslinging adventure as you, Dokibird: 

  • Infiltrate a heavily fortified cowboy compound
  • Fight a posse of deadly Dragoons
  • Discover a score of powerful weaponry
  • Explore a virtual diorama filled with secrets and references

HOW FAST CAN YOU RESCUE D.A.D.?

Beat the fastest time? Post a screenshot in the replies of your win screen and your name will be placed on our end-game scoreboard!

CREDITS

Benobow2D ArtBenobow - itch.io ; x.com/benobow
Syforce3D Animation
f2aiWriter, Designer
buttsbuttsbuttsbuttsbuttsSound Design
mr. sundayProduction, Programmingmr. sunday - itch.io

Revolver, Shotgun, Thompson models by TastyTony.

Durango Western Font by SharkShock.

Western Diorama by libblekibble - Sketchfab.

Outlaw Font by Sronstudio.

CHANGELOG

  • [19 AUG 2025] Update cutscenes with 960 x 540 resolution
  • [19 AUG 2025] Update the lose screen to stay after finish, increase pickup distance for all powerups
  • [18 AUG 2025] Updated leaderboard, buffed the Tommygun
  • [17 AUG 2025] Fixed win cutscene not playing
  • [16 AUG 2025] Add skip button to win scene.
  • [16 AUG 2025] Made selected mouse sensitivity save between retries.


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authormr. sunday
GenreAction, Shooter
Made withUnity
TagsExploration

Download

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Click download now to get access to the following files:

WebGL Builds (6).zip 96 MB

Comments

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(+1)

Ok, my best Any% time is now nearly a full second under the best time clocking in at a satisfying 10.27 seconds.  (Previously 11.06)

Additionally, I massively reduced the All-Items% category by nearly ten whole seconds, bringing the best time to 19.40 seconds. (Previously 29.02)

I uploaded Youtube recording of the winning runs for you and your team to see. I can only hope people have as much fun with my game as I have with yours!

This is how I got those absurd times, for anybody curious.

Incredible! I try the same route for all items but I always end up full of holes…

I’ll update the score later with your name. Thanks for playing!

Thought I would do you one better than just an image haha. Now you can see the exact setup! There is a thing where if you pause, then hold the direction you want to turn while mid-air. You will decelerate much faster and move in that direction harder. I use this around a few corners. That or I am completely crazy! Haha!

So THAT’s what that was!! Definitely wasn’t intended but a cool strategy nonetheless. I updated the scoreboard with your name and doubled the damage of the Tommygun!

(+1)

My tommygun got a buff lets goooo! And I am honored, and I hope the team enjoyed the video! Hahaha! My own game entry has no neat community speedrunning setup like yours. It is legit cool for real!

My best time is 12 seconds flat. It is quite fun, nice for speedrunning. But the level fade in and out as well as the death animation made resetting for speedrunning a bit obnoxious. The game itself feels kind of doom-like to me and is pretty fun!

There does appear to be an issue in what I think are supposed to be cutscenes being pure black though.

Haha that’s impressive. I do not have the skill to get a sub-20s time yet; our current high score is made by a friend.

I have fixed the issue with the ending cutscene not working. If you haven’t seen the cutscene yet, please give it another try. If you beat the high score and post a screenshot, I’ll update the scoreboard with your name!

(+1)

Well now I'm tempted. It is definitely possible to get that sub 11 seconds, but your friend got quite a crazy run to pull off the 11 second run. I will do attempts sometime haha. If I was to make a suggestion for the speedrunning side, make it so that the timer/enemy patrols/level as a whole doesn't start until you move.

Heya! I had a blast! Took me quite a few tries to get to the end haha
I really liked having different weapons and having to plan strategically which ones to use. The level design is fun!

I had some issues viewing the cutscenes though i think. When I found D.A.D. at the end it transitioned to a scene that was black and just had the "Skip" button. I'm assuming there was supposed to be a cutscene there?

(+1)

Thank you! I’m glad you enjoyed the level design. I thought about it as ‘making a diorama you could explore and shoot at’.

I have seen that issue and have just fixed it; I can confirm the ending cutscene works now. If you haven’t seen it yet, please give it another try–we worked hard on that cutscene B)

fun game! good gunplay, the smg feels pretty weak compared to the rest of the guns. I don't know if it's intended, but the shotgun does not reload when not equipped either.

Upon another replay I agree with the SMG’s weakness. It can handle one enemy just fine but struggles to keep up with multiple. The shotgun not reloading when equipped is a known issue I’m still looking at.

For some reason the reticle slowly moves to the right on mouse+keyboard. Good so far, I just die so quickly cause the normal enemies track me so well.

Thanks for playing. What browser are you using? I’ll investigate the reticle drift. It uses Unity’s FPS Microgame default AI and I was surprised by how hard it could kick my ass

(+1)

I was using firefox

(+1)

Loved the animations & the game overall ! 
Ambiance & music are on point
I just had a hard time to do ricochets among dragoons

Now I just want to say "wiwiwi" all the time...

Great work !


To the person who wrote that under the map... I see you
Bug:
- The game is not playing in Opera GX, but does on Edge so it's good :)


thank you!!! i’m glad you enjoyed it. it was i who wrote that after my 10th time falling off

(+1)

I found it funny and that's definitely something I would do too after falling too many times or add invisible walls :D But the message was very funny :)